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Been doing a nuzlocke of Let's Go Eevee just for shits and giggles. I've stupidly decided that "first encounter" is decided by closing my eyes and flailing the control stick in every new area, which unfortunately means that I spend a lot of time waiting to hear the encounter music. If I ever do another one, I'll have to come up with a less stupid method of determining first encounter. I've also decided to allow catching and releasing Pokemon for EXP, and only giving my team candies for their worst base stats and not allowing Squishy any candy.
I thought this run would be a cakewalk, and for the most part it... kind of has been, but there's been some places where I've been caught off guard. My only death so far is from when I got distracted and let a Bide go off, but there have been a few close calls where Squishy nearly got BTFO'd by the leader's aces. STAB Scald and Thunderbolt from fully evolved Pokemon are no joke, who would have guessed? The interesting thing is that even though Partner Eevee is good just for having access to infinite coverage and busted exclusive move, its low base stats and not allowing it to have candy will slowly but surely make the mandatory ace KO harder and harder as the game goes on. So far my MVP has been Boris, the World's Fastest Boulder who's been eating nothing but speed candies, but unfortunately I'm not allowing trading for evolutions so he'll never reach his full potential.
I'm currently about to head into Rock Tunnel, I haven't actually played a Kanto game in a while so it'll be pretty annoying.