>>53105595I just want my bro in this game so bad. He would be perfect
>All Arounder, Melee>Ability: No GuardBasic attacks can hit thru shields. If targets have a shadow DOT, your specials can hit through shields too
>Basic: Slow combo thay ends with a stunning stomp followed by a shoving laser blast
>Lvl 1 Moves-Mega Punch: winds up and punches straight ahead while stepping forward. Knocks back foes
-Hammer Arm: sends quakes out in a cone. stuns anyone hit
>Lvl 4 Moves-Shadow Punch: wind up punch that slides a short distance forwards. Shadow energy on fist can pass through walls and shields to deal damage. Has lifesteal. Adds a shadow DOT to the target. If the target already has a shadow DOT, damage + healing increase but wipe DOT
-Dynamic Punch: can be used 2x, shooting each fist at range. Fists explode on contact and deal splash damage in a small area. Dazes foes if hit directly. Fists return to Golurk after endlag, but while it has no fists it cannot punch
>Lv6 Moves-Phantom Force: phases a short distance in the held direction (even through walls) and reappears with a powerful clap, releasing shadow energy. Adds a shadow DOT to targets. If used immediately after Dynamic Punch, Golurk will phase to the location of its fist and release an energy burst
-Heavy Slam: transforms its legs into thrusters, flies up and crash lands at the chosen spot. High end lag but AOE that deals high damage and knocks back foes. If any targets has shadow DOT, the damage and AOE of this attack increases but wipes the DOT. If used immediately following up Dynamic Punch, Golurk will phase its fists back onto its arms and spin violently before launching into the air
>Unite:Volatile Lifeforce: Golurk starts to glow and crack as its HP bar decreases and cooldowns speed up. it can move and continue to attack. After 8s, it will violently shoot lasers in all directions and then freeze in place before flickering back to life. If KO'd before attacking, the move doesn't finish.