>>50744840>>50744851The issue is they are using .bmd files for everything, which seems to be a converted version of Source's (Valve) model format, .smd. It's possible in theory to make a resource pack for this, but you need to convert the blocky models to something Blender can open, then rig/animate them there, then export to .smd, then convert to .bmd. And on top of that, you also won't get any authentic Minecraft-y movement, since all the animations are baked. Namely this means no head tracking for pokemon looking around, stuff like that.
>>50744896I would be thrilled to just do it without their input, but I don't have the skillset required to make their pokemon use my models without needing to do all the stuff mentioned above. The mod would need to accomodate for .java models/animations instead of the .bmd models. A coder would need to be involved probably.