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Ability
All damaging-dealing moves get +1 priority but deal 30% less damage
Ability
The Pokemon retains its stat changes when switching out of battle
Ability
Moves with a secondary effect (flinch, burn, etc.) deal 0% damage but guarantee the effect triggering
Ability
When the Pokemon is at 25% health or lower its Atk/Def/SpAtk/SpDef/Spe go up one stage (this can trigger again if you heal it somehow)
Attack
Copies a random move that another Pokemon in your party has (like a simplified Metronome)
Attack (dunno which type)
Deals double damage if the opponent did not use a damaging move this turn