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Well, I'll be damned if that wasn't the most stressful and nerve-wracking battle of my run.
I did train more, but thought myself ready. On the trainers before Fantina, I lost Marshal to an opposing Haunter's Shadow Ball on the verge of leveling up...my greed cost me. Going through what was left, now determined to beat Fantina or fail trying, even with Kolokol lagging behind most of the party by one level and Mittens by two, I started out with Mittens leading, boosted by an X Attack to be safe, and one-shot her Duskull, sponging a Future Sight. To my surprise, Mismagius was sent out next, and Mittens took the imminent Shadow Ball as best she could while Bite brought Mismagius down into the red before her Sitrus was consumed. I switched into Kolokol, my best special tank, who took Magical Leaf with gusto, and after enduring another Shadow Ball, a lucky Hypnosis put her to sleep. A risky switch out for Jeeves led to a Flame Wheel putting Mismagius back into the low yellow, barely lasting through a Psybeam. With Kolokol back on the field, I went with Confuse Ray in a desperate attempt to whittle away at her further, since Extrasensory wasn't going to do much. Three turns passed as I used whatever healing items I had to keep him alive, hoping for damage...and on the fourth turn, it came. But on that turn, too, it became sharply apparent that I needed to heal up someone for Haunter as well, and since anyone I would switch into would either be KOed or harmed greatly by Shadow Ball, I had no choice but to allow the brave little Bronzor to die. And so, too, did I have no choice but to send out Propaganda - risk possibly being KOed by Shadow Ball, or definitely being KOed by Magical Leaf.
I went with Shock Wave, hopes riding on it. Aware of the speed gap, I watched as another Shadow Ball found its mark, and as the HP bar slid downwards...
And he held on with 16 HP from a full bar. I heaved a sigh of relief, and Shock Wave did the rest. Being Sassy helped after all.
(cont)