>>43801304type weakness in the game makes sense. when a pokemons defenses or stats are just much better, he is prone to a catalog of weaknesses, and vice versa a pokemon can be resistive in scenarios.
type matchups are essential with stat system.
you get free switches, retreats, and you can make a lot of free actions that will involve strategy of the type matching gameplay
The TCG is like
>oh he weak to this one guy, so lol just hope you dont verse that deck, anyway heres a bunch of support cards for this type so you dont have any ideas of doing coverage now, you only get 4 cards, and 60 cards total, we aint making support, here take a weakness guard energy and your lucky to get that.game is broken to weakness. it needs to fundamentally change, such as a free switch per turn if you want, would at least give some support to these type weaknesses.