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It's impossible to talk about monster designs with pokemon fans because they think every series follows the same rules(that pokemon set up) and any deviation from it is seen as a failure to live up to said unagreed upon standards.
They may analyze Sugimori's style and understand a the basic organic and biological framework Pokemon is going for, but they don't leave that at the door when they look at Kenji Watanabe's or Kazuma Kaneko's styles and why they appeal to the core fanbase, or the thought process that goes behind its monsters, and don't have any context for any "good" or "bad" design in those games. It's why you'll always have people who'll never let the "digital" part of Digital Monsters get into their head, or a lot of the design choices that not just go into SMT, but different intentions in different games, differences between artists, or evolution of a single artist.
I mainly wrote this post just for myself