Quoted By:
>3 Pheromosa GX
>4 Paras SUM
>4 Parasect SM9
>1 Virizion GX
>2 Nihilego GX
>1 Tapu Lele GX
>1 Oranguru SUM (or Mr. Mime SM9)
>1 Tapu Koko (Promo) (or Pheromosa FLI)
>4 Ultra Ball
>4 Net Ball
>2 Pokemon Communication (reprint from BW)
>1 Counter Gain
>2 Escape Board
>1 Bodybuilding Dumbbells
>1 Adventure Bag
>2 Mixed Herbs
>1 Rescue Stretcher
>1 Field Blower
>1 Sea of Nothingness
>1 Ultra Space
>1 Life Forest *
>4 Cynthia
>2 Guzma
>2 Lillie
>1 Professor Kukui
>1 Judge
>1 Professor Elm's Lecture
>2 Apricorn Maker
>8 Grass Energy
>1 Beast Energy *
Thoughts on this deck? It's been pretty fun in playtesting, but it seems like there are a few things that could be improved.
Pros:
>Capable of donking
>Panic Spore sets up 2-hit kills and isn't difficult to get going
>Confusion focus makes it more difficult for opponents to retaliate, since status essentially isn't a thing in standard
>Low energy costs let it run lean
>Pheromosa can baleet sweepers with GX attack; Virizion lets me reuse lele & nihilego or get them out of the way
Cons:
>Main attack takes two attachments; low energy count makes it vulnerable to denial
>Solution: Tech Shuckle LOT + Oranguru UPR?
>Nihilego is good for securing KOs, but atrocious Guzma-bait and a disastrous lead
>Solution: More switching options, cut count to 1?
Dead cards so far seem to be Counter Gain (only good for emergency-attacking Parasect), Sea of Nothingness (not usually relevant), and Dumbbells (like Malamar, people don't tend to make a point of focussing down Parasect). Mime is a probably-not tech-- blocks Acerola and Change Clothes.