>>50286674>>50286663Think of it this way:
>the move is bad, from ground level, no buffs will change it>To make it good, you have to remake it entirely.Remaking moves is a lot of work, especially if players are already used to using it. You can't address it in just one simple path.
> OK then disable the moveThis will upset players, and can make it seem like they've given up on balancing the issue.
>What do?By nerfing the move, they're encouraging players to pick PR (the good move,) so that going forward they can start to rework AT when they're ready to do so. Think of this as "herding" the players onto the right path without being upfront about it, people will like this much more than being denied the use of the move entirely. (especially in casual!)
This is all really advanced stuff that you really only learn when you've been developing games for years, and know how psychology plays into aspects of game development.