Quoted By:
Sticky Fingers
Fighting/Ghost
HP: 110
Attk: 130
Defense: 85
SpA: 35
SpD: 35
Spe: 120
Item: Power Herb
-Close Combat
-Parting Shot ARRIVEDERCI
-Zipper Dive (essentialy a steel type Phantom Force, goes into the zipper then pops out to attack.)
-Phantom Force/Shadow Punch
Ability: Zipperspace (Defensive moves such as Detect or Protect make the user fully invulnerable instead of just protected. Aditionaly, all moves that make the user "semi invulnerable" will now make the user completely invulnerable during the first turn)
Hidden Ability: Zipperman - Contact punching moves lower the target's speed by one. Try to walk while you're zipped out fucker
Not the easiest pick, but I do love the stand