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>Time for Operation Game-The-System.
>Power Plant: Slapping a Max Repel on I beeline straight to the legendary. I have 2 Master Balls might as well use one. Cerebus the Entei. This is definitely gaming the rules but chances are I won't use Entei at all.
>Fiiine I'll go do Seafoam Island.
>Route 19: Aysu the Clefairy.
>Route 20: Mark the Chinchou.
>Seafoam Islands: Betsy the Grimer. Didn't do Operation Game-The-System again because meh, though, holyshitaLugiaatthebottom.
>Time to go say hi to mystery gym leader 8. To my amusement, it's a Rock gym. Honestly Giovanni's team went by in a blur. I think he had an Aerodactyl that got the Ancientpower boost off but not much else.
>We league material now.
>Caught a clerical error that is thankfully not an issue: I forgot about DrThrust so hard that I went and caught another mon in Pallet Town. Oops. Threw the Magnemite out.
>Rival time, and this time he's not playing around, starting with a Golem with Rollout. ...and then Kabuto, and then Geodude, and then...wow. Swagger Slaking meets "2" and the wonders that is Safeguard, which gives "2" the attack boost of Swagger without the confusion.
>We're still getting mon opportunities. Route 23: Seel. I have a Dewgong, so nah.
>Oh wait, fuuuuuuuck I need my HM Slave that's right.
>Victory Road: That Magnemite I threw away came back. Too bad I didn't really try to catch it and went and killed it. I'm a cruel monster.
>In Victory Road, wild Dewgongs with Sheer Cold. Time to whip out that Smoke Ball.
>There's also a lot of Dragon trainer who spam Dragonbreath, which means paralysis a plenty.
>There is a guy at the end of Victory Road that teaches Haze. Who I give it to is really important, so I hold onto that offer for later.
>Made it to the Elite Four. Now. We're around level 45 and the Elite 4 gets above Level 60.
>I'll see you when I've grinded to hell and back.