Quoted By:
>no animated pokemon sprites
Gonna be perfectly honest, it's an awesome thing to have but I don't really care about this too much. I'd rather have a competent game, and the animations at the start with the rest being static is good for me.
>can't trade with previous games
And the reasoning for not being able to trade with a GBC is pretty valid, honestly. If I'm not retarded, it's legitimately impossible to trade between a GBC and a GBA, instead of Pokemon Company itself being a lazy sack of shit. And if I don't have down syndrome either, they made alternatives to get Pokemon from gen 1 and 2 traded to generations above the Gameboy and Gameboy Color. And that's fine, because once again, it was actually impossible on that kind of hardware.
>programming errors everywhere, some moves don't work
Red and Blue were programming nightmares because it was a first time thing, and it got completed by a small ass team that wasn't well known to begin with, on a console that couldn't handle the content. Pokemon Company didn't have mirrions of dorrars to give out or spend.
>SAVING A LOT OF DATA
Maybe I was lucky, but I don't remember the save times being that much of a killer for D/P/Pt.
>terrible framerates for X/Y
This one's on the money, can't really find issues with this,but X/Y did have laziness too. Remember how Kanto starters were given out barely an hour into the game, and having more potential than the actual starters you were given? Mega evolutions? Yeah.
Of course changing hardware isn't gonna be easy. There's no excuse for laziness.