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Anyone know how the fuck Ponyta's flame shader work exactly?
The UV mapping is barely existing and clearly not designed to just be a scrolling texture.
Pic related is me trying to use Vertex Position as UV, which look better but still far away from how it look in-game.
I'm not worried about the flame effect itself, there is a bunch of displacement maps and shit in Ponyta's texture that I haven't bothered with yet, but it's the UV mapping that's blocking everything: the base of every flame is clearly staying yellow, so that "this is the base of the flame" data must be fucking somewhere.