Quoted By:
*Stop doing yearly releases. There was a 5-year gap between gens 4 and 5. That should be the ideal length.
*Instead of throwing gimmick after gimmick into the battle system, take the time to fine-tune previous mechanics and expand upon them.
*Hire people who can actually program worth a damn (see that screenshot that's been going around about Lillie's models).
*The only online service should be basic trading and battling functionality. Any other modes like Dream World, Festival Plaza, or Max Raid Battles are destined to eventually disappear forever once the servers inevitably go down, and once they do, all that will remain is a pointless waste of development time that could've been put toward a better single-player experience.
*No more sequel hooks. Treat every game as if were the last. Or, if you *must* make that third version, at least be subtle about it. "Hmm... Why does this Pokemon have the same battle theme as the boxart legends, and why does it come right after them in the Pokedex? Oh well, it was never mentioned in the plot, so it's probably not important."
*The games are the most important foundation that the entire franchise is built upon. The anime, toys, TCG, etc. only exist as marketing tools to promote the games. Delaying SwSh to program all 800 mons would cause problems for the anime? Tough shit. Fuck the anime. The games are more important.
There, I fixed it.