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What do you think about those abilities:
>Precision Gambit: Moves with lower accuracy deal more damage.
>Vampirism: Every move drains HP. Moves that already drain HP drain even more.
>Restless: No need for recharge after moves like Giga Impact or Hyper Beam.
>Impatient: Two-turn moves always attack on the first turn.
>Long Tail: Deals a little damage when switching. Moves that already switch, like U-turn, deal more damage.
>Enduring: Two uses of a move equal one PP lost.