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The Japanese themselves are the problem. This is the culture that individually coded digital watches in assembly all the way into the 90s. This is the culture that thought people who could code in Java, in Anno Domini 2006, were fucking wizards. This is the culture that invented the goddamned katana: one of the most one-dimensional weapons spawned from humanity and one which remained as a preeminent idol to the altar of technological stagnation until it was iconoclasted by westernization. And, most relevant to this thread, Game Freak is the company which has so much backwards-ass, hamfisted, and unjustifiably bloated code techniques for no reason other than "well, we've always done it this way" when the time has long passed at which it would have been proper to abandon such methods as the way these games still store and call certain data. The Japanese do no innovate; they iterate on things which are introduced to them by outside forces. Whatever problem that a single nip might cause on his own, it pales in comparison to the damage already imposed by his culture of stagnating a project or invention should that thing ever find success.