>>41370534>it's almost like trying to make 3d games with the dev time of a 2d gameImagine being so stupid you think 2D games have an inherently shorter dev time for the same scale of game. Go tell that to Vanillaware, or literally any dev that actually makes larger scale games in 2D, you absolute fucking twat, and you'll be laughed out of their office. There's a reason 2D isn't used for any large scale project these days unless it's absolute integral to the style like Vanillaware, and it's because it's a fucking nightmare to make look up to standards in HD.
Even fucking Arc System Works dropped their spritework for emulating 2D in 3D because 2D is SO MUCH FUCKING WORK. And your ignorant fucking ass still thinks "it easier because it's flat lol"
Stop fucking acting like 2D is easier. 2D for a game like Pokemon in HD with hundreds of characters and the necessity of varying locations is the absolute opposite of easier, holy shit. Please stop being a fucking idiot.