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>development is a joint venture between nintendo, level-5, falcom
>i'm just sorta there as a 'consultant' (read: ideaguy)
>main sound team is go ichinose, tsukasa tawada, yasunori mitsuda
>only game per gen, take however long it needs to be finished.
>game is set in an expansive region that's kept relatively non-linear until around the end of the main story when things obviously need to converge. region should be more 'integrated' with things happening outside of the player's immediate journey, but out of the way enough that it's moreso lore and world building than text dumps and 'plot'
>100-120 new pokemon, ideal would be to give them proper anatomy like in gens 1/2, strong but appealing color schemes like in gen 4. regional forms would also ideally return
>tcg minigame in the game and card clubs set up in addition to gyms, contest halls, etc. would function similarly to the tcg online website, might link up with a mobile >gacha in some capacity to get money
>battle frontier, contests, secret bases, cycling road, safari zone, game corner [as an 'arcade'] and all the bullshit they got rid of returns
>co-op mode is a thing but game is rebalanced for it, obviously can't co op certain areas
>probably add some kind of substantial DLC like the witcher 3 has in between gens, to keep people interested, though it would be new content rather than any features cut out and put behind a dlc paywall