>>37988665Typical of the contest going on within the body of the Game Freak designer of today, and the vain aspirations of its soul, the lofty and detailed Pokémon are also symbolic of the discord and lack of equilibrium which, Gen IV introduced into the player’s relations to gameplay and to the world around him. And when we find Greninja’s errant head triangles and misdirected eye-stalks embracing each other as if to gain strength upon each other’s lack of independence, its flat nubbed toes and fingers grooved and striped to spread out like a fan, its 2D elements juxtaposed directly to the 3D model and its clash of blue, white-yellow (which reminds me of a pale anemic of Puritan times), and red displaying a nervous, neurotic, and hyperactive yet subdued image trying desperately to thrust itself at you, its wart bubbles jetting out at variance with one another(At least the shiny form of this creature mitigates this somewhat with its uniform darkness, a clear copout from an actual arrangement of color that may actually please the eye, but Greninja is a Pokémon for hiding, not letting itself be seen, so perhaps no matter to the design could be justified had Game Freak not let its image define nearly aspect of the Pokémon and its relation to the fanbase), and its groin/tail spike with the narrow and reed-like shins struggling against the crushing pressure of the inutile and obstructive thighs bearing the blatant symbolism of its ninja inspiration (as if they had to make it obvious that the actual design alone could not clearly convey this presentation) and the unbalanced and unwieldy feat of asymmetry; all these strive for individual effect, individual attention, and individual value, with a restlessness and an importunacy which knows no limits; until your eyes, bewildered and dazzled by the jutting, projecting and budding details, and startled by surprise, instinctively drop at last, and perhaps close in a paroxysm of despair, before the importune starter.