>>17966091Time for this post again. i might survey this soon. we need to limit ball types because doppole. doppole doesn't change based on ball it's in, it's the ball it grew up living in(broken) or it grew an imitation based on balls that are present in the region.
now we need to limit our ball types yet add our own original ones. original ball ideas being retro ball, speed ball, etc. we need our own net/safari ball design. (ihab color theme maybe?)
since we will end up with a lot of doppole variants and we already have 4 other variant mon lines(noxial, alpint/forusk, mossberry, flowger/bollutus) we need to try to keep this sane. (some wanted all the serridot colors for variants as well)
One idea is to organize variants based on are of game. we could assign rarities to them and distribute them everywhere but that gets tricky. my idea is to have the be semi-progressive through the game.
two ways to do this are standard with unusual balls as non-shiny and the shiny variants being less standard balls as per image.
but i'd rather have the less glamorous balls be the standard color. normal, great, net/safari, premiere. with normal shiny being ultra, great shiny being retro, net/safari shiny being other utility ball and premiere shiny being master. thus allowing game areas to reflect ball use. net/safari in water/safari, normal in early game, great in mid game, and premiere matching greatness of post game.
though both can be argued. they are not the point. they are to bring up the discussion. It has already been surveyed once but as an opinion survey with about 5 being the amount of balls discussed total for our game. we created many poke linked to common items which will force alot of sprite formation and we want to avoid too much special snowflake variants as to not overshadow our interesting variants already around.
with my ideas we could go 6 or 8 balls without having to program too much, without having alot of visible variants. (1/2)