>>55195457Thanks! The person who drew them for me has a natural knack for robots.
>>55195677I can't seem to get pastebin to work on my end for some reason... hopefully that's fixed here soon.
>>55195557That sounds like a fun little side journey, I've always enjoyed ruin exploration in the main series games, especially when there's old story tidbits sprinkled throughout with a big encounter at the end. It makes the world feel more alive than if everything were to just revolve around the main legends with no other interesting events in the timeline taking place on the sides.
>>55200507I initially though she was holding a piece of candy corn at first. I have a soft spot for music-based trainers, especially so when their music has a tangible impact on Pokémon.
The main reason a lot of the mechs resemble Pokémon is because the tabletop setting he's in requires that they be adjacent to existing Pokémon for balance purposes. The in-character reason is that having the mechs resemble their fleshy counterparts is to instill fear in the hearts of the wild mons they're often deployed to fight. To the science lads and lasses at M.A.S.S., it shows that these machines can do everything that monsters can more efficiently without the pitfalls of instincts, emotions, or having to feel pain. The machines become more efficient through battle data, and said battle data can be uploaded into the database of every newly-produced machine. It's much less of a hassle than spending a lot of time and resources trying to raise a temperamental monster from an egg, after all.
As for the two you saw?
Murdoch got some toys from Santa one Christmas fashioned after the mechas from a TV show that featured a transforming Armarouge and Ceruledge in it. He thought they'd be fun base models to use for two existing mech designs of the Ministry that weren't originally based on any mon in particular.