Quoted By:
gen 1: trees put in asinine places necessitating cut, constant grinding and trainer battles everywhere to lengthen the game, pace breaking boulder pushing soukoban puzzles, tedious tile warping segments, lots of backtracking, terrible spirtework and glitches abundant
gen 2: [entire game] (trainer) sent out level 28 pidgey
gen 3: ugly (60fps) graphics, bad music, mandatory fetchquests, wild tentacool appeared
how is any gen prior to gen 4 any good? how were these games popular?