>>24817999The original project was a rom hack of bw2 dubbed Pokémon Smogon. It was meant to be almost a commentary on the major metagames.
The idea was to give the player lower their pokémon and defeat the traditional gyms and league who had higher teir ev/iv trained pokémon, only buffing the obtainable pokés with a handful of moves that only serve to give each a niche.
As development ensued, I came to realize that I wanted to do more with the concept than the platform would allow, so I restarted on essentials. I established a new agenda: I would now attempt to make an objectively good game with a story, depth, and concept that would be easy to replicate by GF, and I also switched gears on the meta. The goal is to balance the type charts and power creep as much as humanly possible without significant changes in base stat total and and only necessary movepool edits.
I have, however, added a new type, Sound, with I formulated to only balance the game, buffing bug and psychic, nerfing offensive dark and defensive steel and water, and removing elements like Aerialate/ Pixilated Hypervoice.
I also plan on certain species auto levitating in battle such as magnezone and porygon, removing the ability altogether, nerfing slidequake etc.
While all 721 pokemon are to be obtainable now, Meta Mercury is a game based in a new region and already has 150 new pokemon concepts, including megas. These concepts are made to emulate gamefreak's design strategies as to not clash with cannon ones, while adding key niches to the meta.
As an extra, I plan on releasing a program that allows canon pokémon to be exported from the game as a .pkm or gen six file.
Her is an example of a pokémon design