Quoted By:
Here's one I made. Changes are:
>Ice now resists normal. (Ice is hard to break, also hibernation in mammals)
>Fighting resists fire. (Monks protesting by lighting themselves on fire)
>Electric is now super-effective against itself and steel. (Power surges and sensitive circuitry)
>Grass is now super-effective against Fairy. (Various plants are said to repel fairies)
>Poison is super-effective to Water, immune to itself, neutral to Ground, and is resisted by Dark. (Poisoning the well, toxins and radiation penetrate into the ground a little, and you can't kill the dead with poison.)
>Flying is super-effective against Water, and Grass no longer resists it. (Water evaporates naturally; plants have roots to withstand high winds, but birds still live in them)
>Psychic is super-effective to Dragon, and steel no longer resists it. (Dragons are susceptible to "magic”/psychic powers, bending spoons with your mind)
>Bug is no longer resisted by Fire. (Some ants/beetles can survive high levels of heat)
>Rock is no longer resisted by Fire. (Throwing a rock into a fire won't put it out)
>Dragon is now only resisted by Fairy. (Fairies may have the upper hand with dragons sometimes, but they aren't invulnerable. Also, I personally think that GF went overkill with the immunity)
>Steel is neutral to Fire and Electric. (Copper powder can be used to put out certain types of fires, extra metal can cause shorts on circuitry)
>Fairy is now neutral to Poison, but resisted by Bug. (“Magic” can cure diseases, bugs coexist in the forest with fairies)