>>23295768Type Attributes
>NormalIf paired with another type, negates that type's negative attributes.
>FightingImmune to flinching. Cannot be fully Paralyzed.
>PsychicImmune to mental interference (except Infatuation) and Confusion.
>DarkWhen used by a Dark-type, Dark-type moves bypass barriers and Protect (but not Detect).
>BugImmune to Sleep, unless self-inflicted. Half as vulnerable to Poisoning.
>FlyingImmune to entry hazards, unless grounded. Twice as vulnerable to Freezing.
>PoisonImmune to being Poisoned. When used by a Poison-type, Poison-type moves are twice as likely to inflict Poisoning, and Toxic cannot miss.
>EarthCannot be Paralyzed by an Electric-type move.
>IceImmune to Freeze. Immune to damage from Hail.
>FireImmune to Burn.
>WaterHalf as vulnerable to Burns. Twice as vulnerable to Freezing.
>GrassTwice as vulnerable to Burns. Immune to powder and spore moves.
>ElectricImmune to Paralysis.
>GhostImmune to trapping.
>DragonHalf as vulnerable to Burns or Paralysis.
>FairyImmune to mental interference.
>SteelImmune to being Poisoned.