>>18217086To me, using objects in the eyecatch that are actually in the map itself (like the hats and rails in the mine) is important. You want a player to see the eyecatch, then look at the area itself and go, "Oh, there ARE those kinds of things in here." Just like using things that aren't in the area often makes the player go "Wait, where are those things I saw in the eyecatch?"
Anyway, did some small things here. Darkened the edges / top of the closest wooden planks to take some attention away from the outer parts (they looked a bit too bright before and drew the eye away from the center of the eyecatch), and added some rocks to the bottom parts of the wooden planks where they meet the ground so they don't just look flat.
Also some red suggestions for where things from the map might go, having the tracks fade into the darkness far away might make it so they don't take a lot of focus, and also leaves tons of room for Pokemon (like a Koblin peeking out from behind one of the wooden planks or something).