>>45667059Linear route design is the SM/SWSH formula, shitposter-kun.
>than the battle engine and wild pokemon battlesThe battle engine is no different than other games. One could argue it's even better because it has one centralized gimmick in megas instead of pump and dump ones like Z-Moves/Dynamax. You also conveniently ignore how LGPE HAS abilities, they're just unused.
LG also encouraged catching a lot, which should be the point of wild battles to begin with.
>>45667066>Name 5 things SM has removed.Not hard, i'll name more and I won't even resort to autistic dunjun posting.
>National Dex (Free Space)>Triples/Rotation/Inverse Battles & Institute, which is ironic because Triples/Rotation only ended up getting used in Gen 6's tower clone when Gen 5's Battle Subway didn't even have them.>Ability to see your Pokemon's exact EVs and reset them anywhere at no cost. Hordes were also removed which are still objectively the most efficient method of EV training>Super Training/Amie minigames, and it barely made up for this with Mantine Surf in USUM. Photo Club is a poor substitute for PR Videos>DexNav/PokeRadar(Former let you literally spawn in Pokemon of your choice on a dime and chain them for easy access to perfect IVs, Hidden Ability, and Egg Moves)>PSS (And put salt in the wound by giving us the worst online. Yes, even worse than Gen 2's mobile adapter and Pal Pad fuckery)>Ability to fly to the middle of routes other than the Nursery or Soar the region.>O-Powers (albeit Rotom-Powers from USUM are pretty nice as legitimate items)>Berry Farming (After Gen 6 had the best mechanics for it and actually made it fun to create hybrids)>Battle environment actually playing an active role and giving you free items>Ability to fish anywhere instead of autism spots>Other free space ticket items like the bike, menu customization, and optional routes that have always been series standardsSM+ is the Other M of Pokemon. It's not an RPG at that point, just a visual novel