Quoted By:
Mega Spinda
Normal --> Normal/Fighting
Ability: Contrary
HP: 60
Atk: 60 (+50) --> 110
Def: 60 (+20) --> 80
SpA: 60 (-40) --> 20
SpD: 60 (+20) --> 80
Spe: 60 (+50) -> 110
Gains access to Close Combat, physical variant to capitalize on large physical move pool.
OR
Normal --> Normal/Physic
Ability: Prankster
HP: 60
Atk: 60 (-50) --> 10
Def: 60 (+20) --> 80
SpA: 60 (+50) --> 110
SpD: 60 (+30) --> 90
Spe: 60 (+50) -> 110
Gains access to Ice Beam, Flamethrower, and Thunderbolt for coverage and because crazy normal type (if Rattata can learn Ice Beam, why not Spinda)? Special variant to capitalize on support move pool and large variety of special moves.