>>28979926Time to show /vp/ my current deck, I found the idea on
reddit and i love it to hell and back, it's also budget friendly af.
If you couldn't guess from the picture, the idea of the deck is to consistently use Scizor's second attack and hit for 110 every turns. There is a ton of mobility in the deck between the Switches, Escape Ropes and Float Stones, allowing you to get started asap (hitting for 110 on turn 2 is pretty common, granting you some donk wins).
Some explanations I'll add:
- 11 Energies are needed to consistently hit the Elixirs. They're detrimential to your success.
- 2 Cobalion is pretty useful, as you start hitting for more than Scizor's attack as soon as you give away 3 prizes. Float Stone Cobalion + Mew allow for some Quick Guard stalling as well when needed.
- Giovanni's Schemes are often used to draw cards, but the extra 20 can come in handy in a lot of situations, namely OHKOing a baby Volcanion or 2KOing a Mega Scizor with Mew+Scizor EX. Can also reach 2KOs on 240 HPs like Groudon or MGyara.
- 3 Lysandre is really great here since your damage output is limited and you really need to pick your targets well. Also needed to get rid of Garbodors for Mew.
- PCL is rarely useful but can sometimes be clutch. Wouldn't mind some thoughts on a possible replacement. Same with Ranger.
- Mew is probably the MVP of this deck. Free retreat allows for a ton of playmaking with Escape Ropes/Switches and copying Cobalion's attacks is often very clutch late-game. You also hit in Mega Mewtwo's weakness for the OHKO (same with Hoopa).
- Maximise your Elixir as much as possible with smart uses of Ultra Balls, Trainer's Mail and Sycamore.
I've had great success with this deck, and I find it super fun to play. The only bad match-ups I've found to face are Volcanion (who would guess with a Metal deck) and Greninja (though I've donked a bunch of them when they start Froakie). I highly recommend it to you guys!