>>46012744This. The only way to realistically flesh out pokemon to their full potential and uniqueness(tight balance, pokken-like animations, deep customization, unique variation between mons of the same species, unique cooperative combo interaction between different pokemon in double battles, complex tailor made bahaviors for overworld wild encounters like digglets popping up and disappearing between holes or a clusters of inactive zubats or beedrill running amok becoming hard to dodge should you get too close to their resting spot, unique non-combat interactions like rideable pokemon and hm-like functions with different properties like surfing on the back of a lapras being super fast but needs a large curving trajectory to change direction while by grabbing onto the tale of a seaking you swim slowly but with tighter maneuverability and able to fit into more confined spaces, etc), that sort of depth can only be achieved if you focus on a smaller set roster instead of indefinitely piling shit on top of shit with endless clutter where everything is a redundant mess virtually impossible to untangle and properly manage where individual differences are surface level.
And what a great excuse to get rid of 99% of the pig disgusting designs staining the franchise by just sticking to the classics.