>>41026453Even if you think it's not a big deal it show they have no idea how to do game design, when other games that put enemies way over your expected level for a given area either just adds to immersion because the world feels like an actual world and not just a world laid down for your adventure and if you are actually able to defeat them through sheer knowledge and skill it's a rewarding feel, but I don't know when was the last time I felt like I might lose a wild encounter in pokemon.
The could've just make it so that catch rate scales with your badges, they could've added items like lure berries a-la LGPE that increase catch rate, they could've done literally anything that is not the laziest shit you can do which is just showing a message saying "you can't do this".