Quoted By:
>Ishihara: You may find that your attacks have no effect.
>Tajiri: The games aren’t about raising the strongest Pokémon, but rather about raising the strongest Pokémon team. If you bought both of the previous titles and worked really hard, you’d be able to complete your Pokédex all by yourself, something that’s possible in these games as well. I know there’s a difference between people who buy both versions and trade back and forth between them to get all the Pokémon and people who collect Pokémon by trading with others. That’s why I want to allow players to see the number of people they’ve traded with. I want to give the matter more serious consideration and create a game that doesn’t pick on kids who don’t have friends, but rather helps to increase the number of friends they do have. That’s the play environment I’m aiming for.
>Ishihara: Mew was a Pokémon that didn’t appear in the game itself but was instead attained illegitimately. There were quite a few instances of people doing the trick for fun and succeeding in catching it, then trying again and messing up their game. We’re afraid of that happening again, so we need to be more systematic this time. The whole Mew fiasco became much more widespread than we’d first imagined. That sort of thing also divides the people who come to the actual events to trade Pokémon, so we’re fine-tuning things with the intention of making a special piece of hardware called the Pokémon Machine. Also, though it has nothing to do with actual gameplay, we’re also thinking up ways to support other types of play.
>Tajiri: We’re developing the game by gathering suggestions for improvements and recommendations from players. Then we can put everything in. I want there to be answers to the mysteries that players found in the previous games. I want to aim for an even more imaginative game within the confines of the Game Boy hardware, and pay attention to the little details.