>>54905450I'm not sure how I can fumble around when I just explained my stance about some of my favorite games. I like them for everything they offered except the story that requires spamming A, planned obsolescence with ORAS Megas / Icons / Diancie and Hoopa forms, on-cart DLC with fully functional Diancie / Volcanion / Hoopa, and the fact Eternal Floette was never released. The Power Plant should have been finished, but a lot less people would have cared about it if they simply never made that door cause a text box to appear when you interact with it.
>>54905534That's the issue when looking at the games after hacking became accessible. The autistic gameplay loop of building up the IV's for egg group parents, gathering eggs, using an O-Power, riding the bike to hatch, sitting through countless hatch screens, flying to and from the post-game city over and over to check IV's and moving hatched pokemon out of your party to continue was all made pointless with a small program window to change some values for a few minutes. This applies to all video games where if hacking what you need was available the gameplay loops would also seem pointless, but that's where the interactive multiplayer comes into play. Battle choices can't be genned and a quick PSS gift of a pokemon you duplicated to a good opponent is still possible. Nice to ping someone with a message you agree with for battles or trade right afterwards still hasn't been replicated 10 years later. Box nickname trading was obstructed in Gen 8 too by not having realtime previews, so two random players now have to waste time accepting a trade, put up their message pokemon, wait for the dial-up paid online to connect, have the pokemon nicknames show they don't want to trade, wait to cancel, and then wait longer to back out of the trade. Gen 6 had the problem with people locking you in to flash shinies, but the option to flip the communication switch was there if you didn't want to wait for the trade to timeout.