>>25348867Smash's models have tons of sharp edges and in no way look similar to the smooth, cell shaded models in Pokemon. Not to mention SSB stages themselves take up a lot more resources than a Pokemom battle stage does and there's usually more characters on screen + items and other affects. With Pokemon, there's only four (six at the max) Pokemon on screen doing an idle animation. They can afford the "extra" tris.
As stated above (
>>25348723), tri-count basically means jack shit at this point for framerate. I could make a scene with four tris that lags worse than one with 100k.
In short, learn what the fuck you're talking about.