>>41593984Okay, I'll do some idealistic shit here.
>Ash and Go undergo multiple arcs across the regions , researching mythologies, tracking legends battling them. Lugia, Ho-Oh, The Dogs and The Birds are just the start with more legends later.>Koharu's character arc revolves around her being the 'Truth' to Go's 'Ideals'. She recognises Ash as an almost eldritch person who exists in a different world to her ordinary school life. It's her normality clashing with Ash's absurdity that balances the cast and drives development.>Go has to learn, after near-death encounters, that he is not, and never will be, Ash. Ash can handle it, sacrificing himself, saving the world and such, but Go himself can not, even if he is willing to risk himself. Go is tempered by Koharu but learns to seek his ideals by Ash.>Ash begins to be a thrillseeker over the course of PM, constantly escalating the challenges that he and Pikachu face against legendaries, which concerns Koharu heavily and is what causes Go to listen to Koharu's advice. Go balances Ash's growing power and thrill-seeking with Koharu's help.>Ash's return to normality is found in Alola, when he is alerted to a title challenge, and this battle reminds him of how fun an official battle can actually be. Helping him return to a 'human' battler rather than a wild battler who purely fights legendaries for fun.>The end of series deals with the strongest legendaries, Ash building an Elite Four, Gigantamax Melmetal, and ends in battling Eternatus.So overall, the themes of PM are based on Truth and Ideals from BW, and depicts Ash as the imbalance between Koharu's Truth and Go's Ideals, with Ash deepening into ideals as a Wild Battler with Go but being shown the truth through Koharu, causing Ash to become a truly great Champion. I imagine this results developing into an Alder-like figure, constantly travelling around and connecting with nature but never straying too far from his humanity and civilisation.
Is it autism? Yes.