Quoted By:
Building a monotype Dark team. Anyone got opinions on the following:
Grimmcarl (Grimmsnarl-Gmax) (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Reflect
- Light Screen
- Taunt
- Darkest Lariat
Mandicarl (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Tailwind
- Toxic
- Whirlwind
Umbrecarl (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Protect
- Wish
- Foul Play
- Yawn
Tyranicarl (Tyranitar) @ Life Orb
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Thunder Wave
- Brick Break
- Crunch
Hydcarl (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Dragon Pulse
- Heat Wave
- Surf
Bishcarl (Bisharp) @ Choice Band
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Sucker Punch
- Shadow Claw
- Poison Jab
The ideas are the following:
>Grimmsnarl leads, sets up screens
>Mandibuzz supports by setting up tailwind, knocking off items, and whirlwinding if necessary
>Umbreon supports as a standard cleric for passing wish
>Tyranitar sets up stealth rocks & sand, uses thunderwave to slow things down for hydreigon and makes a dent
>Bisharp & Hydreigon come in as my Special & Physical sweepers once the support boys have set up