>>57704910MT preference, friend, is for designs that are overdesigned good-practice referenceslop, rather being somewhat naturalistic takes, although stylized, on certain Animals, plants or concepts that dont push their hand too far into whatever mix of other ideas happens to compose the entire essence of a pokémon
For example, this fakemon Dragon with a lagging tail is a simple Idea of mixing a lizard with rocky rough features and giving him an unique monstruous character by adding an unnatural tail and a skin of Stone
Were It to be drawn by my other example of shit-fakemon, It would insist upon its design references, It would have exaggerated features that remind us of rocks in its face, Its tail would be long and and retractible, it would have perhaps more feet, that would be retractible, and be worm-like in appearance, with small vulcanic holes in its body from where It would short pebbles, It would also have a spiked mane to tell the player of its aggressiveness etc. It would have shoved in It as many concepts as possible in a way to complexity its design.
And in fact, this wouldnt Happen only in fakemon but also on gen 9 these days, but in fakemon It has been going on for a while, as the "right way" to draw pokémon
Want another example of a cool fakemon? That old rom hack, pokémon Ruby destiny, has some Very cool ones, with fitting simple concepts. See, for example, Amorswan.