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Here's Hariyama. Fairly simple, pair this one up alongside Oranguru. Has Guts and carrying a flame orb, taking advantage of both the 50% damage increase and the now minimal burn damage. Carrying Fake Out, Close Combat, Knock off and Bullet Punch for priority and Fairy counter. Max attack, and even 96 defenses with AMAZING HP and poor speed (Which serves incredibly well under trick room) and an astronomically high attack when burned. Again, fairly simple. Go for a Fake Out and set up Trick Room and get to work.