>>53380301>>53380370>no level scaling so the game might as well not have open worldI don't have the room to go into this but having no scaling encourages you to visit a location and have a reason to come back later (if you're not ready), it also helps you perceive your relative strength a lot better. With scaling, you always feel like you're at the same power level and there's no reason to revisit locations
>had to patch the game in order for pokemon to close their eyes when sleeping in battle despite the fact 3D games from other devs 20+ years ago, such as Stadium, didn't have a problem with this>reducing the number of NPCs and Pokemon displayed in the over world is their solution to avoiding bugs and performance issues>Pokemon in battle have lazier animations compared to PLA, a game that was released BEFORE SVagreed
>Convergent Evolutions and Paradox Pokemon are just a dishonest way for Game Freak to pretend they introduced a new feature even though it's the same thing as Regional Variants except with a different name, Toedscool is literally just a Tentcaool recolor for exampleI can see this with Convergents but to be honest they never really gave it too much attention. As for paradoxes, I think the concept works well enough to be separate pokemon
>game ends with a scripted fight that you can't losepicrel is considered by many to be one of the greatest RPGs, if not games, of all time