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Quick Fuse - Automatically uses self-destruct or explosion if the pokemon faints, but at half power.
Boil Over - Causes Fire type moves to deal extra damage to Water types, and has a higher chance to burn them (basically making it neutral damage instead of negative)
Super Critical - Chance to turn a Super Effective move into Critical Hit instead
Surprise Martyr - Chance to faint itself to save a fellow teammate, even if the pokemon is not in battle