>>46260261>The fact that games after Gen 5 didn't follow up on Gen 5's aesthetic and atmosphere and instead tried to recapture the feel of the Gens 1-4 once again also leaves Gen 5 in a weird black sheep positionNone of the subsequent gens really pushed the aesthetic as far as Gen 5 did, but all of them still feel way more "urbanized" than Gen 1-4 were, with more straight paths and increasing linearity (though this isn't an aesthetic decision so much as laziness). While Gen 5 still had a lot of optional exploration, you can already see traces of this in how the routes are structured, with there being a "road" and then branching paths/grass to the side while Gens 3-4 especially felt more rural.