>>22806737Let me rephrase that for you.
What made the first generation fun was that it held the essence that Nintendo valued back then. Interaction between players. And no, I don't mean trading and battling and online connectivity and all that stuff; I mean it had just complex enough a region that you had to explore to learn all the locations and find all the Pokémon. And that is where you share secrets and discoveries with your friends so you can all enjoy the game to its fullest. You had to unpackage enjoyment from the game by playing and trying different things, not just wade through and be directed as you went. You had to talk to NPC's and interact with the world to learn about lore and the expanded story, rather than just be told directly what's happening and what you need to do next. I suppose that in a way the reasons this deeper sense if engagement is dying because of the internet, which brings immediate access and understanding of how to beat and comprehend the game, which brings impatience and frustration when you find yourself stuck when your own intuition runs out.
Did the 'Mew under the truck' myth start out as an internet spread hoax? No, it was a schoolyard rumour, which is what I suppose made it in a way so special. It was human to human interaction that made the experience memorable, not the one dimensional walk through the games have become.
If you ask me what makes a game or a generation good or memorable isn't by what features it has, or what Pokémon and graphics it offers. It's the player interactions that make it worth while, which makes sense since Pokémon began as a game of collection and trading with others in the first place.
That's why I'm convinced no Pokémon game will ever be the same. The world simply changed, and the excessive spoonfeeding forged by the Internets incessant accessibility is to blame.