>>32746001That makes total sense, but when I remove the "t2." from the filename the assembler doesn't even realise that a change has been made, and even if I change a different file and reassemble the game it still doesn't include the last two tiles.
Pic related is what I see when I open the corresponding 2bpp file, the last row is for the 5D offset, and if the last two tiles had been included they'd been the 5E and 5F offsets respectively. I'd type in the last two rows myself if I knew what hex values to add, but I see no rhyme or reason for the other tiles already in that file.
>>32746058Read this one before, will give it a second try once my current problem is resolved since so far I haven't even gone into the area of the garbage letter data mentioned in that thread.