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>Patent JP7528390B2
> A63F13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
>Methods for moving automatically non-player characters in the game scene according to the game progress. For example, virtual soldiers follow their leaders in a strategy games or virtual soccer characters are positioned to receive or intercept the ball.
There's no fucking shot this flies.
NPC followers is the most basic shit.
It's one of the first things that game devs can learn on Unreal Engine.