Quoted By:
>The three characters find memos written in modern characters
>"On ● month ● day, I was brought to a mysterious island by a Legendary Pokémon. There are few Pokémon, and the land is barren. This is a harsh place for Pokémon to live."
>"On ▼ month ▼ day, it seems there was some kind of civilization here. That civilization has already perished, and time has passed. Can't I save the Pokémon by activating this machine?"
>"On ○ month ○ day, it worked! The machine activated! This machine seems able to influence the environment of this island. I will make this place a paradise for Pokémon."
>"On × month × day, I was known as the champion back home, but I was so absorbed in researching the island that I was called a liar and stripped of my title. I'm worried about my family I left behind. I'm sorry."
>You can complete the trials in any order, there are 8 in total and at the end of each one you fight a powerful Pokémon that you can catch
>The idea is that after each trial one of the main characters has a big realization that leads to some personal growth.
>In the first trial, Nemona realizes she was bound by academic credentials but realizes that a life on the established track is boring. She vows to find her own path.
>In the second trial, Arven realizes that despite his talent, had been going with the flow. He vows to stop this way of life and live by utilizing his talent.
>In the third trial, Jacq admits he is part of the evil team, but vows to quit.
>After the fourth trial, Team March appears from the sky, the commander of the team thanks Jacq because he put a transmitter in him without Jacq realizing it.
>They want to catch all legendary Pokémon in the island.
>You enter Team March's flying airship and defeat their Elite Four plus the commander (acting champion).