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I liked pretty much everything in SM
The designs were cool, the story was fun to play (Even though it was poorly written on certain point, like when the Ultra hole appeared litterally a minute after you're introduced to the concept), the post game was cool (A bit short), and kinda challenging when you consider that each post game quest/facility was hidden behind a pretty high leveled trainer.
The only problem I got with those games are all those innaccessible areas that are obviously here (Sunne/Moone Lake, Golf place and others), and the fact that it's really hard to restart the game when you know all the story and can't fast forward/skip the dialogue
I'm kinda excited for USUM, but I really really wish they'll introduce more Alola forms, and hopefully Mega, I'd hate to see those concepts never re-used again when Gen 8 will be out with a new game breaking gimmick