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Review time.
>The good
The art and some of the presentation is wonderful, I think character design is very much a high point of this game and characters as usual have fairly memorable designs, aside from that, the regionals mostly look amazing as well, however in my eyes 3 do not, more on that later, the unique assets are very well made as well and quite fitting for the game. Camphrier town is pure kino, I have mixed feelings on the Elden Ring inspirations, but the Bloodborne inspirations are really lovely and I very much hope it gets expanded on the future, maybe with some regional variants or with some quests akin to some of the more involved ones from Opalo like the "It" one and the sick Psyduck. Aside from that I don't know if there's much I can say, the game is very neat if you want some simple fun.
>The questionable
The music is a very mixed bag, while some tracks like the one from the revolutionaries is very memorable and great, there's barely any that really stands out to me, there's quite a few tracks I heard in Anil and a few from Opalo that don't really fit or feel especially repetitive. I feel like this is the biggest issue I felt with Z, repetition, the route design, song selection, plot beats and quite a few others things felt like they were copied beat by beat from those games, which really does not help coupled with the story in my eyes lacking a hook and overall being very rushed, with the exploration as well being severely lacking, I felt it was as bad as Anil in that sense, only slightly less stupid because it doesn't lock the legendaries to right before one of the last big hurdles of the game.
1/2