Quoted By:
>Azumarill
Lanturn @ Black Sludge
Ability: Intimidate
EVs: 252 HP, 4 Atk, 252 Def
Impish Nature
- Destiny Bond / Spikes / Toxic Spikes
- Pain Split / Aqua Tail
- Thunder Wave / Taunt
- Poison Jab
I fucking hate Azumarill.
Azumarill typically runs either Choice Band, Belly Drum / Sitrus, or Assault Vest, with the latter being the most used, iirc.
As this asshole is about to Aqua Jet your low-HP sweep, switch into this guy. None of his common attacks, which include
>Aqua Jet
>Waterfall
>Superpower
>Knock Off
>Play Rough
None of them do shit. They have great coverage, but with Intimidate, none of them are all that great.
-1 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 232+ Def Qwilfish: 76-90 (22.7 - 26.9%) -- possible 5HKO after Black Sludge recovery
-1 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 232+ Def Qwilfish: 46-55 (13.7 - 16.4%) -- possible 9HKO after Black Sludge recovery
And that's for Assault Vest. With Choice Band, this is what you can take...
-1 252+ Atk Choice Band Huge Power Azumarill Knock Off (97.5 BP) vs. 252 HP / 232+ Def Qwilfish: 113-134 (33.8 - 40.1%) -- 38.3% chance to 3HKO after Black Sludge recovery
That's pretty damn good. And if you switch in on a Belly Drum?
+5 252+ Atk Huge Power Azumarill Aqua Jet vs. 252 HP / 232+ Def Qwilfish: 123-144 (36.8 - 43.1%) -- 99.1% chance to 3HKO after Black Sludge recovery
So he's stuck -- if he switches, he wasted half his health on a useless Belly Drum, and now has to deal with Spikes/Toxic Spikes/paralysis. If he stays in, he's getting OHKO'd by Poison Jab.