>>54092180i'm back with more regional forms for my legends mew game!
>baltoy and claydol get faraway forms too. these ones are ground/ghost and are based on the haniwa statues. see picrel. these are pretty much the original mons, but stretched out, given strange proportions, and hollow faces. they will have been made by the ancient inhabitants of faraway island. they even have cracked forms with limbs and bits broken off showing how old they are. >omanyte and omastar get forms too. these ones have evolved to live on land, becoming huge and lugging around massive shells. they ditch the water type for a ground type instead. omastar no longer stands up and is barely able to lift his face out from beneath his shell. their speed stat decreases massively, but their defense is boosted immensely, making them a very tanky mon. >i also thought about including a normal type eeveelution. it has stats the same as the other eeveelutions, but it also has access to protean. this is a reference to the eevee in the pokemon adventures that was experimented upon by team rocket and can freely change between eeveelutions. as such, the item required to evolve will be obtained as part of the storyline in pokemon mansion, and their pokemon experimentation. >the last addition to the games is the all new protogon line. in lore, porygon was created in 1995, or when red and blue occur. as these games are set 10-20 years before those games, this version is based on far more rudimentary tech. protogon is based on the game and watch's lcd screen. it's graphics are much more simple and the animations could be quite cool. protogon 2 moves into the 8-bit era, and protogon z is an extremely rudimental glitchy 3d model. these pokemon will be part of the experimentation going on at the pokemon mansion as well.