>>46228808Yeah, that makes sense
>DexitI completely forgot about that but looking back it's definitely a contributor to why post-game Alola felt so barren to me. I like to write out my thoughts so you're free to skip the rest of the post.
Whenever I set my eyes on an uncomplete national dex, it always meant to me that there was more, whether it be in the form of post-game swarms or new araes, or even new games for the generation that you could trade with. An uncomplete dex to me was a promise for more content, and an expanded universe, since a completed national dex used to require cross-gen connection. I assume it might add to the intuition that gens 3 to 5, and sometimes 6 "feel right" to lump together. Ever since gen 7 the games have felt somewhat detached from one another. Alola's dex implies those pokemon are the only ones there are to see, and in Galar's case the only pokemon in the dex ARE the only ones. Honestly, this isn't even something I've realized until now, and I'm interested in it. As much controversy as there was over Galar's dex cut, it seems like it was important to figuring out a key core of the franchise. Cutting out the national dex and/or foreign pokemon means there is a smaller "pokemon world". This makes the new games lose that unique charm that pokemon games have had, the implication of a larger, cross-generational world, and by doing so they are no different from other rpgs, to which pokemon has always been weaker to. The strength of past generations was interconnectivity, that stopped in ORAS, I think. It seems that by not acknowledging the greater aspects of the franchise, pokemon stops being what it used to be. Past games would promise content implicitly, GF has stopped that now. Probably due to them not wanting to make promises they can't keep? Or sheer laziness? It's obvious they're resting on their laurels but it's still fun to think about how that reflects in the games' design. I wish there was a better thread to share this on.